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  • Semi-Finalist 16

    Planet Employability is a project that utilizes an online virtual world to improve young people’s employability prospects by providing them with the opportunity to enhance their ICT, business & trading and social & language skills and awarding accreditation for these skills and secure basic employment experience.

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  • Please visit www.planetemployability.co.uk for more information.
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Planet Employability – ‘A Neat solution to the NEET problem’

Planet Employability (PLE) is a 21st century teaching and learning tool which uses virtual worlds for employability skills development. The project will create a teaching and learning environment that is cost effect and easily accessible. It will establish an innovative interface between education and training and the world of work. Through the model the PLE and its partners will be able to expand their ability to reach and support young people who are comfortable in using on-line games.  This opens new avenues for young people from all backgrounds to engage with education and training, especially those who are disengaged from traditional education, who are sometimes termed the NEET group (Not in education,employment or training). The skills benefits gained by the participants will lead to economic impacts through up-skilled young people entering the workplace.  As use of the tool develops business partners will be invited to further support learners and offer in-world intern-ships that will create stronger interfaces between those with skills and those who require them. 

The tool works by using an on-line platform to encourage young people to complete a Youth Employability Skills (YES) Passport, which provides tangible evidence of their skills acquisition. Planet Employability will allow users to complete an employability skills audit and identify quests which challenge them to build skills that have been mapped to real world skills, these will be captured in their YES passports and generate an evidence based CV. Through this next phase of funding the PLE team will aim to target 10000 young people across the EU and developing economies, over the course of the next year.  Through engagement with various PLE missions they will complete their YES Passports and generate a cross section of skills.  One step in this development will be the development of a YES Passport app, for accessibility through mobile technology.

3 Minutes Youtube Video 

PLE is one of the projects supported by ESquared a UK social enterprise which will offer 10000 logins for young users to access the YES passport tool.  The PLE project will distribute these across the EU and partners in the developing world. The PLE project will target the following groups as partners:

  • Schools- working with young people making career choices
  • Youth groups– groups working with young people who are not in education in employment
  • Business Incubators– Centres that support enterprise development, groups involved in developing enterprises, etc.
  • Local government personnel – responsible for delivery of employability and enterprise services, etc.
  • Community based action groups– groups that act as a link between the community and local government, staff that support community development activities, etc.
  • Unemployment groups– groups that support people who unemployed, staff in roles that assist people into employment, people living rough and the homeless etc.
  • Disability groups– groups that support people with disabilities, staff working with people living with disabilities, people with mental health disabilities etc.

 

Where possible PLE will also offer real world skills development assignments build around an ‘Employability through Social Enterprise’ methodology. This model opens a number of possibilities for hard to reach learners and people living with disabilities. Through Planet Employability learners from diverse educational, cultural and language backgrounds will be able to embark on effective skills development activities, which are flexible, accessible and offer opportunities to enhance the learners economic opportunities and improve self- image and confidence.